Riot API Grant To React Gaming Esports Tournament Platform Creates Potential Access To 80 Million+ League Of Legends Players For Compete.gg

AGORACOM Small Cap CEO Interviews - Podcast tekijän mukaan AGORACOM

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React Gaming Group $RGG $ITMZF is an emerging esports and iGaming company  that is creating an Esports adventure like no other by creating the world’s foremost esports and iGaming (online gambling) ecosystem. The global online gambling market could potentially hit $1 TRILLION by the end of this decade.  The  obvious reasons include the following: Exponential growth in the number of people online.  Yet only 59% of the world means more to come. Fast growth in the number of countries and jurisdictions legalizing gambling to collect tax revenue. Esports was already the fastest growing sub-sector of digital entertainment, and Covid 19 only accelerated this trend. By 2023, there are expected to be 646M global viewers of esports worldwide, a large increase from the 245M in 2019 Global esports revenues increased to $1.41 billion in 2020, and are expected to grow at a compound annual growth rate (CAGR) of 24.4% from 2020 to 2025 Despite the vast amount of viewers, esports is still dramatically under-monetized relative to traditional sports. $RGG believes wagering will play a major role in helping monetize this ever evolving platform with the following elements: LOOT.BET World Leading Esports Betting Platform LOOT.BET $92M total bets 2020 500,000 + registered users $4.8M rev / $115,000 Profit PARABELLUM ESPORTS Professional NAL Rainbow6 esports team Revenue through sponsorships, prize money and merchandise Currently 450,000 followers COMPETE.GG Enhanced peer-peer esports tournament platform free-to-enter tournaments that offer cash prizes Featuring fortnite Currently 10,000 registered users .. and counting And Compete.gg is the focus of today’s interview thanks to $RGG announcing Compete.gg was granted an API by Riot Games $RIOT  - with a market cap of $750,000,000 on NASDAQ and the most player-focused game developer and publisher in the world, including League of Legends with close to 80,000,000+ players around the world.

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