Andy Bartlett | Good Project Management With Chinese Suppliers From A Product Designer's Perspective
China Manufacturing Decoded - Podcast tekijän mukaan Sofeast - Perjantaisin
In This Episode... Adrian catches up with Andy Bartlett, an experienced British product designer who has 25 years of experience in product design, development, and working with manufacturers in China to discuss project management best practices when dealing with Chinese suppliers with a special focus on Andy's take on this from a product design perspective. He covers project management tips and techniques, building good relationships, IP protection, and much, much more! More about Andy Bartlett Andy has a deep experience in consumer electronics, toys, and more. Several of Sofeast's clients have worked with Andy with good results. He was Product Design Manager at Worlds Apart for 14 years and has designed products for Disney, LEGO, Hasbro and Mattel including Scruff-a-luvs and GoGlow. Show Notes 00:00 - Introducing the episode 01:23 - Andy's Bio 02:05 - The 2 ways of engaging with Chinese suppliers: Contract Manufacturers (your 'factory') and Development Houses - When you're developing a new product to bring to market you're likely to work directly with a factory in China and you'll need to go through all of the product development work that has been done and make sure they can deliver, or, if you're at an earlier stage on your project, you may work with a development house first who help you with the development work such as on the product concept and its functions and on NPI work such as deciding on manufacturing processes, techniques, and more. 03:36 - Dealing directly with a factory as a designer when performing the project management - 2 challenges: 1. Protect your interests (design intent) and be clear about what you want to achieve. 2. Structure, organisation, and well-controlled communication channels. 06:22 - Dealing with a development house from a design perspective - about managing costs, schedule and exploring opportunities (which they will be more interested in than many factories who are incentivised to get to production ASAP), but still getting to the factory in time to produce your goods on schedule. 07:55 - The focus on getting to production by factories and why creative people sometimes don't know when to stop 'development.' 09:10 - At what point do you know that your product development is mature enough that you can start production? 12:14 - Why approving the tooling is one of the worst times in the NPD process for anyone who's developing a new product. 13:26 - Exploring some best practices when working with a factory or a development house (good for hardware startups who are new to this). New product development is a tough process, so building a good working relationship is really helpful. Look for good communication and contacts whom you can trust (in factories this can be harder) and an inquisitive spirit that is willing to try new things and solve problems. 17:38 - How communication and building relationships have been affected by the challenges of the pandemic. In-person contact is the best way to work with your Chinese suppliers, but in lieu of that, video conferencing is a key tool. 19:47 - The culture of saying 'yes' to everything you request in China and how to combat it with notes and a system to check that suppliers are on target. Importers need to be careful of this, as yes doesn't always mean yes. Therefore any meetings should be followed up with written notes that can double-confirm a supplier's intent and ability. Google suite of products doesn't work in China, but you can create a system to track and manage development issues. Microsoft's software is usually adequate for this. Emails aren't as they're quite ignorable. Build the culture of 'track & trace' and always come back to suppliers to check that they are resolving your question and if it's truly a 'yes,' or in fact a 'no.' 24:44 - How best to manage CAD data and not lose the integrity of the modelling. A flexible pause and review approach to 3D data is a good use of time as this will be worked on until late in the devel