Kylan Gibbs: Using AI to Build Smarter NPCs

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NPCs in games are notoriously goofy. They walk into walls, they repeat themselves over and over again and they run out of cover in the middle of a gunfight. At their best, they kind of just blend into the surroundings and the player barely notices they are there. At their worst, they actually ruin the gameplay experience. But what if we could use the latest developments in artificial intelligence and machine learning technologies to give NPCs more intelligence and real personalities? Could NPCs and how they behave become a core part of the game, even a reason to play and replay a game? Kylan Gibbs, co-founder and Chief Product Officer of Inworld.ai is trying to do just that, and joins your host, Niko Vuori, to discuss how, and why now.Inworld.ai: https://inworld.ai If you would like us to discuss any other blockchain gaming-related topics, do reach out at [email protected]. We’d love to hear your general thoughts and feedback too! And as always, if you like the episode, you can help others find us by leaving a rating or review!TLDListen?: Episode summaryWatch the episode: YouTube video Join the discussion: Naavik DiscordRead more: Naavik DigestWatch more: YouTube channelGo premium: Naavik ProFollow us: Twitter | LinkedIn | Facebook | WebsiteSound design by Gavin Mc Gabe.

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