3. Goldeneye 007 - With John Gruber

Rad History - Podcast tekijän mukaan 80s90s History

Kategoriat:

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.

Visit the podcast's native language site