Role Playing Public Radio
Podcast tekijän mukaan Ross Payton
Kategoriat:
422 Jaksot
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Game Designer Workshop Episode 10: Game Changers
Julkaistiin: 18.11.2015 -
Interview with Kenneth Hite on the Dracula Dossier
Julkaistiin: 27.10.2015 -
RPPR Panel: Scary Parrots: Weird Horror in RPGs at Gen Con 2015
Julkaistiin: 22.10.2015 -
RPPR Episode 121: Con-SCAR-acy
Julkaistiin: 14.10.2015 -
Game Designer Workshop Episode 9: Emergent Frustrations
Julkaistiin: 3.10.2015 -
RPPR Episode 120: Talken it Out
Julkaistiin: 19.9.2015 -
No Soul Left Behind Interview with Caleb, Greg Stolze, and Shane Ivey
Julkaistiin: 5.9.2015 -
Panel: Beyond Lawful Good & Evil: Ethical Concepts in RPGs at Gen Con 2015
Julkaistiin: 30.8.2015 -
RPPR Episode 119: Duality Post Mortem
Julkaistiin: 25.8.2015 -
RPPR Game Designer’s Workshop: Everyday Hustlin’ in Game Design
Julkaistiin: 18.8.2015 -
Panel Education & Games: With, In, & How To at Gen Con 2015
Julkaistiin: 13.8.2015 -
RPPR Episode 118: Limping away from Gen Con 2015
Julkaistiin: 8.8.2015 -
Game Designer Workshop: Live at Gen Con 2015
Julkaistiin: 4.8.2015 -
RPPR Episode 117: Slouching Towards Gen Con 2015
Julkaistiin: 25.7.2015 -
RPPR Episode 116: LARPing Quietly In Your Head
Julkaistiin: 9.7.2015 -
Panel: World Building at Comicpalooza 2015
Julkaistiin: 21.6.2015 -
RPPR Panel: Villains at Comicpalooza 2015
Julkaistiin: 17.6.2015 -
RPPR Episode 115: The Agony of Choice
Julkaistiin: 9.6.2015 -
Panel: From Arkham and Beyond at Comicpalooza 2015
Julkaistiin: 4.6.2015 -
The Business of Games at Comicpalooza 2015
Julkaistiin: 30.5.2015
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.