Role Playing Public Radio
Podcast tekijän mukaan Ross Payton
Kategoriat:
416 Jaksot
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Interview with Pierce Fraser about HC SVNT Dracones
Julkaistiin: 24.7.2017 -
Game Designer Workshop Episode 15: Prepress
Julkaistiin: 2.7.2017 -
RPPR Episode 143: Murder She Wrote My Scenario
Julkaistiin: 10.6.2017 -
RPPR Episode 142: Fallen Flag Post Mortem
Julkaistiin: 18.5.2017 -
Interview with Eli Kurtz about Blackwoods setting for Savage Worlds
Julkaistiin: 5.5.2017 -
RPPR Episode 141: Out of the Can
Julkaistiin: 21.4.2017 -
Game Designer Workshop Episode 14: Upwind Kickstarter update and Weird Trip
Julkaistiin: 30.3.2017 -
Interview with Jim McClure about Satanic Panic the RPG
Julkaistiin: 20.3.2017 -
RPPR Episode 140: Games Within Games
Julkaistiin: 13.3.2017 -
Interview with Dustin DePenning about Synthicide
Julkaistiin: 1.3.2017 -
RPPR Episode 139: Chains of Command
Julkaistiin: 18.2.2017 -
Breaking into the Tabletop Industry at PAX South 2017
Julkaistiin: 8.2.2017 -
Interview with Chris Bourassa on Darkest Dungeon
Julkaistiin: 30.1.2017 -
RPPR Episode 138: Murphy’s Campaign Concept
Julkaistiin: 19.1.2017 -
RPPR Episode 137: JoJo’s Compelled Aspect
Julkaistiin: 29.12.2016 -
The Mixed Six - Episode 2: S'mores Rage
Julkaistiin: 18.12.2016 -
GDW: The Mixed Six – Episode 1
Julkaistiin: 5.12.2016 -
RPPR Episode 136: Playing for an Audience
Julkaistiin: 12.11.2016 -
RPPR Episode 135: Dresden Files Season 1 Campaign Post Mortem
Julkaistiin: 31.10.2016 -
Game Designer’s Workshop: Interview with Jeff Barber on the Upwind Kickstarter
Julkaistiin: 23.10.2016
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.